![]() Then the first thing we're going to do is open up the hyper shade. Then I'm going to choose an Arnold aiToon. I'm going to select the crab, right-click go to Assign New Material. The first thing we need to do is to create a toon shader. Even though we're using the toon shader, we're not going to see the outline until the very end of the shader network, because we need to put all that stuff together and then we'll put the edge on top of that. But the outline itself is going to come at the very end. I want that plane because I want to be able to see the shadows later and also show you how that line works on the toon shader, because if it's just black behind the object, you can't actually see the outline of that. Saying the poly modeling shelf is over here and click the plane and all that stuff, I might just not say it as much because hopefully you've taken my other classes by now and you are an intermediate or advanced user. There might be some steps I skip through a little bit because this is a more advanced tutorial. We have this crab, I'm just going to lift it up off the ground a little bit and make a ground plane real quick. It's from, which has a lot of scans that are good and have no copyright restrictions on them, so you can use them for whatever you want. Let's jump right in into a new scene in Maya. But most importantly, why are we doing and using the nodes that we're using in this network in here? This is where the magic happens and how we will create the shader. It'll be a lot of networks within here, and a lot of connections that'll get a little complicated but I'll walk you through step-by-step how to make it so you'll understand exactly why and how to do everything. Then we're going to pipe these in together into one shader. We're going to create the highlights, the midtones and then the shadows. We're basically going to have three different networks that come together at the end. I wanted to give a brief overview of how we're going to create the shader really quickly. Highlight Mask: Welcome to the first lesson in this course. Thanks for watching and I look forward to seeing you in class.ΔΆ. Well, you'll also have all the project files that I use in this course so you can follow along. Hopefully you've taken some of my other Maya classes and have a little bit of experience in Autodesk Maya because this is a more advanced class. We're going to use half-tones and cross hatches to achieve this effect, that's inspired by the Spiderman movie into the spider verse. In this class, we're going to recreate this half-tone shader using Arnold in Maya. Course Introduction: Hi, my name is Lucas Ridley and welcome to this class on how to create a spider vershader and Autodesk Maya.
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