It is a solid game for me, but I should also express that my expectations were not really high on this one. I was thirsty for an isometric tactical game these days and I love mechas. I do not care much about it, but I know someone will. Also no animated faces/mouths during the cut-scenes. Tweaking your firepower depending on mech combinations for each mission? well, due to the refit time, good luck with that. A simple gun and your mech will be out of commission for days if not weeks. Side objectives being near the main one? come on! I see a lot of micromanagement potential here but who cares? If you refit a mech. Most of the side missions do look like lazy work. Pilots get wounded very easily, one hit to the head, and boom, even with armor, you have an injured pilot out for at least 10+ days, even with a good amount of "Gut" skill. I even have hard time to spot objectives' position during a mission. Got overheated? well, pass a turn, your mech can get some beating, The main reason for this, imo, is the interface that does not really explain details about enemy positioning, distance etc. Nearly all of the videos on this channel are recorded live on. From twitch and YouTube, I have seen that nobody manages the weapons, turning them on and off due to their range. BattleTech is a turn-based tactical Mech combat game, developed by. Positioning mechs, turning them, choosing which side should be exposed to who are not easy to control at the moment. Positioning mechs, turning them, choosing which side should be exposed to who are This is a good turn based game, but does have some flaws. This is a good turn based game, but does have some flaws.
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